Archive for January, 2010

  • 122GB of samples
  • More than 80.000 stereo samples, all with true 24-bit resolution throughout the entire production process
  • 14-piece acoustic drumkit multitracked on 20 mic tracks with an unprecedented variety of articulations
  • Full user-access to individual tracks and mix parameters
  • Pre-installed on internal harddrive

Product Description
Painstakingly sampled by multiple Grammy Award-winning engineer Tobias Lehmann at Teldexstudio Berlin, Germany’s largest independent recording studio, the Mixosaurus Kit A is a 122GB drum sample library offering incredibly high fidelity and amazing detail. Powered by KONTAKT Player 2 (included) and Mac/PC-compatible with support for VST, AU, DXi, and RTAS formats, Mixosaurus Kit A Internal Version comes pre-installed on its own internal hard drive, ready for you to … More >>

Mixosaurus Kit A Drum Library – Internal Version

Scarbee Imperial Drums XL

Scarbee Imperial Drums XL

Review: Reason 4.0

Review: Reason 4.0
Changes in Propellerhead’s Reason 4.0 are subtle. There’s a new synthesizer, arpeggiator, “groove” editing, and other improvements.

Read more on Macworld

If you want to learn how to make rap beats and hip hop beats with Reason, check out ReasonToMakeBeats.com and learn how to make beats with Reason 3.0 and 4.0


This is an outstanding kit providing excellent quality at an entry level price! This makes a great drum set for a beginner, professional, church, school, teaching facility, recording studio, or just anyone that wants to be able to play drums ANY time of day or night! This kit is very small and can be easily stored when not in use! FEATURES: •Aluminum framework •Digital control module with LED program display •Bass Drum w/ deluxe spring-loaded pedal •Hi-Hat Pad w/ trigger pedal •Snare Drum •2 Mounted Toms •Floor Tom •2 Cymbal Pads •2 drum sticks •110 volt power adapter •Operation manual •Heads can be replaced with mesh heads or any standard 8″ head. The Kit Controller Features: •20 Preset Kits •10 Programmable Kits (215 different instruments to choose from!) •215 different instruments (voices) •50 Preset Songs (to play along with) (You can turn off the drum track and play along with the music!) Another cool feature is the auxiliary input jack, which allows you to plug an mp3 player or ipod into the module so you can play along with your favorite bands! Connections: •MIDI OUT •Hi-hat control •Hi-hat •Crash •Ride •Snare •Tom 1 •Tom 2 •Tom 3 •Kick •Output (R & L/MONO) •Aux in •Headphone output jack (1/4 inch) A red light in the middle of each drum trigger lights up on the controller so you can see what pads are being played while in song mode. That makes it even easier to learn how to play the drums and different drum styles like Rock, Blues, Jazz, Country, Latin, and R&B. This drum kit has many professional features at an entry level price!

Virtual Drums


Do u want to play virtual drums? then go to this link: wickedpenguin.com/shockwave/drumset.htm


Chop and slice samples on the Akai MPC 2000XL drum machine in order to make hip-hop beats and sounds; learn how with tips from our professional disc jockey in this free DJ music video lesson. Expert: Amir Tauheed Contact: www.myspace.com/precisionaudio Bio: Amir Tauheed has been working in music production for over 7 years and is co-owner of Precision Audio Productions. Filmmaker: Antar Hanif

Learn To Play Drums by David Eagle

It is incredible what the internet has brought us. And if you are a music lover looking to make your own music beats, you don’t have to go anywhere. There is no need to buy any instruments. You can just stay home and make unlimited unique beats that you can call your own using a beat making software.

Really. You don’t need to buy any expensive sequencers, mixers, drum machine etc. to make your own beats. You can get everything in an all-in-one beat making software and start making your own beats.

What are the benefits of using Beat Making Software?

The conventional way will requires you to go to a studio with your musicians and instruments to record your music beats. So, just imagine how much that is going to cost you; you will have to pay for your musicians, the studio, the instruments upfront without even an assurance that you can breakeven with your recordings.

If you are doing all by yourself without a studio, here are the things that you will need to buy (the old way): mixing desk, synthesizers, MPC, and much more. That could be the main reasons why a lot of music aspirer and enthusiast fail without even have the chance to start; they couldn’t afford it!

On the other hand, with a beat making software, all you need is a computer. You might however need to upgrade to a better sound system for your computer and you are set to go to make your own music beats.

Unlike the conventional instruments that might take you weeks if not months to learn, a beat making software is very intuitive with a friendly user interface that you can start using without much instruction. I created 5 original beats the same day I bought my beat maker and they sound just as good as studio quality.

You can get a good one for about $30 to $50 which is comparatively low to the conventional instruments. The software will come with detailed tutorials and some even with video tutorials that show you step by step. So, experience is not required to make your own music beats with these beat makers. Anyone with an interest to make their own beats is now able to do so without much fuss.

Beat making software has revolutionized the way beats were produced and given us the opportunity to showcase our talents that would have otherwise never be heard by the world. CLICK HERE to watch this video on how quickly and easily you can make your own music beats with a beat making software.

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MOTU Releases Digital Performer 7.1
New Custom ’59 power amp models — four new power amp models produce guitar tones with extra punch: preamp, vintage, classic, and modern. Guitar tone presets — dozens of guitar tone effects chains are now provided as convenient presets.

Read more on Harmony Central

Drumming Technique

Are you a student taking drum lessons or are you a drum teacher of music lessons?  Playing drums can be fun and you can learn (or teach) drums in a short while, or be a much better drummer, by following two (2) golden rules of drumming.  If you want to learn drums more effectively and efficiently, then this article is for you.

Sonic Producer

So, what are the two (2) golden rules?  They are:

 

1. Technique

 

2. Stick Heights

 

The first golden rule is Technique.  In drumming, this is how you hold your drumsticks or keyboard mallets while playing a pattern of sticking that is suitable for a particular drumming exercise or drum music.  The way that you hold the stick is called grip.  There are two types of grip in drumming.  They are:

 

Match Grip

 

Traditional Grip

Drummer beat making

 

Each grip is really a matter of preference.  Sometimes, the type of percussion instrument you play will determine the type of grip you should use.  In many cases it is good to know how to play drums with both types of grips.  This will allow for you to always be prepared no matter the situation.

If you are beginning drummer, recommendations are to begin with the match grip.  Match grip is exactly what the word match describes; the hands are holding the drumsticks exactly the same.  It is kind of like holding bicycle handle bars with a few adjustments to angle and thumbs.  This grip is generally held by many concert percussionists, jazz drum kit players, rock band drummers and by marching percussions tenor drummers and bass drummers.

 

The next grip, traditional grip, is a technical drumming hold that if done properly, can approve your drumming abilities in terms of speed, endurance, accuracy, finger and hand agility and overall aesthetics.  When teaching drum lessons, drum teachers should instruct their students to include door knob turning as part of their daily exercise.  The reason for this is because the motion that the forearm performs is the same turn that that is used when playing drums with a traditional grip.  Furthermore, the fingers are place properly on to the stick.  Two fundamental notes to having better control of the stick when playing with the traditional grip:

 

Never release the thumb from the index finger

 

Keep the pinky and the ring finger together working as one (this can be accomplished by taping the two fingers together)

Make Beats Like A Drummer

Traditional grip is often used in marching percussion by snare players.  Many jazz drummers, like Buddy Rich performs with the traditional grip as well as Drum Corps drummers like the Concord Blue Devils.  There are also many drum videos and drum DVD’s that portray the traditional grip.  A great example can be seen at Drumex.com, where the drum video shows a snare drummer auditioning for the UCLA Drumline.Â

 

The second golden of drumming is stick heights.  In marching drumlins and percussion ensembles, the focus is on uniformity.  Meaning everyone needs to look the same including their hand positions (grip) and levels of heights.  There are two types of stick heights that should be required for anyone playing drums, especially when playing snare drum rudiments.  They are:

Accents

Taps

There is a distinct difference between the two.  Bottom line is accents are played higher than taps.  Drum teachers usually explain this by saying taps are all the inside notes, the low notes.  Accents are taught to be played vertically.  The common misconception is that accents and taps is just for marching drumlines, but it can also be played by drum kit drummers too.  The benefit to playing drum music with proper stick heights is that it sounds and it looks good.  One of the best books that could teach you how to play proper stick heights is Accents and Rebounds by George Lawrence Stone.  Stone is well-known for his first book

Drumming Technique|Beat Drumming|Make Beats Like A Drummer|

 

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